Station Opening
- Have all turn equipment collected from edge of track.
- Put someone on phone net ASAP as this is critical to getting the first
session started -- report missing equipment.
- Hold morning meeting. Go over day's schedule & rotation. Go over any
special features of turn (special impact points, black flag procedure). Make
sure workers know who is to throw a black flag if needed, who will decide on a
"Priority / Alert" (or other word at some tracks) call. Cover basics with new
workers. This is the time to take command of your turn and to tell your
workers how you want to operate your turn.
- Determine experience level and physical limitations of crew (bad backs,
bee sting allergies, etc.). Remember licensing requirements are not standard
across the country, some workers may be specialists and inexperienced at
some things with a National license..
- Appoint an assistant captain who can run the turn in your absence, i.e.
if you handle an incident.
- Determine where to staff point positions with fire bottle if you have
sufficient workers. Look for a safe location (behind positive barrier) near
where incidents are likely. Across track is good, so is downstream. big
trees count as barriers.
- Have all workers sign in on station roster. Make sure new workers have
signed waivers and have a Regional license at SCCA events. Non Members at
SCCA events can't chase cars (insurance again!)
- Set up a rotation. If there are more than 4 workers, you should be out
of the rotation so that you can direct incident handling and teach new
workers. If you are in the rotation, the assistant captain should be on
phones or yellow when you are on safety so that they can direct the turn in
an incident. Ideally as a captain, you should go to an incident only after
all other workers except the communicator. Some recommended rotations:
- Phone - yellow - blue - safety.
- Captain on yellow, phone - blue - safety.
- Phone - yellow - blue - safety, with captain two positions from
assistant.
- If enough workers, (usually only pro events) set up rotation by pairs:
phone/safety - yellow/blue - point/point, etc. Put in an off session only
if desired by workers.
- Stack your rotation when possible so best workers are on blue flag
& phones for most difficult session (like "Things With Wings").
- Plan escape paths and tell crew where likely impacts will occur. Make
use of natural terrain like bridges & tunnels for rotating &
incidents.
- Stress safety procedures in meeting, flagging face to face, covering
back doors (like at turn 3 at Waterford), track crossing, incident handling,
etc. Point out safe parking zones, along with how to call for equipment now
(i.e., never a flat tow now).
- Check extinguishers for pins in place with a tie and full charge on the
dial. There is no need to shake, but they should feel full. For cartridge type
extinguishers, check the indicator, or unscrew the backwards threaded pressure
cannister to check that it isn't punctured. Position extinguishers at point
positions or likely areas for spinouts. A welding glove or rope draped on the
guardrail can mark where a bottle is hidden behind it.
- Make sure all gear is behind the guardrail, don't have anything propped on
the rail since it will fly when the rail is hit.

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Teaching new workers
- Nerves are normal at first (and occasionally later) -- don't worry, you
will get used to this soon!
- Try and team with an experienced worker if possible.
- Try and keep on the same position for two sessions if possible their first
day, i.e. 2 yellow flag, 2 blue flag, 2 phone sessions.
- Always send an experienced worker with them to an incident.
- Make sure they call in as a novice when on the phones.
- Make sure they are members at an SCCA race, with a Regional license.
- When in a standard rotation, Set it up so they get easier groups for blue
flag & phones.
- Some Areas to cover:
- Basic purpose: communication to drivers & stewards, along with basic
safety work.
- Racing can be dangerous, C.Y.A.!, always stand, buddy system, don't lean
on guardrail.
- Flagging: Blue flagger does all flags except for yellow and black.
- Yellow - face to face with blue flagger. Stationary off track, waving on
track. Never put it down until after all cars are past station on cool off
lap. Yellow & blue flagger swap positions when yellow is displayed. Hand
signals for stationary, waved & down. Workers count too for flag
coverage. Cover area of responsibility & where a pass is legal. Cover
hand signals for flag change. Watch for passes under yellow.
- Blue - check mirrors, advisory, not command. Blue is stationary if
following close, shake, rock or waving as appropriate for actual passing
attempt. Cover where car should be when flag is shown at each turn, how to
pick out correct car by timing. Cover how to blue in race -- for lapping,
not for position. Try the memorize first three & last three cars on pace
lap trick.
- White - Advisory, slow moving (50% speed) race cars or any emergency
vehicle or pace car. Might use for slightly higher speeds during qualifying
sessions. Be ready to use after session when victory laps are under way.
Show hand signal for this flag.
- Hazard - Advisory, oil, coolant, gasoline, dirt, turtles, etc. Show hand
signal for this flag.
- Black - emergency session ending or consult steward, usually done by
captain. Go over how this is used.
- Meatball - mechanical problem, consult steward usually done by captain.
- Red - stop at flag, for emergency session ending, at start/finish (may
also be used at all turns now!).
- Hand signals to drivers - come to my side, go to opposite side, slow
down, very slippery (one hand sliding, not "O").
- Phone communications
- All calls - turn number & flag condition, wait for control.
- When permission given, give car number (single digits), color,
incident description, car location, driver condition if impact, equipment
needed. Try to send in shorthand, cover report in one sentence. Cover
upstream, downstream, drivers left & right, impact, flip, roll, etc.
- If requested information unknown respond with "checking".
- Keep log of incidents on turn. This is often the only way to prove
what a "miscreant" has done later on.
- Keep captain informed of incidents on track.
- Primary attention is to phones, not to station conversation.
- Call "Priority / Alert" for serious incidents requiring equipment now.
- Black flag procedure - black flag station copies transmission, repeats
to control car number & color along with type of black flag to use.
Call through station(s) responds "turn #x copies". Call through station
announces car through turn, along with position in pack without asking for
permission to talk. Black flag station announces whether driver
acknowledged the same way. The last station announces if the car enters
the pits or stays on track. The last station should also announce cars
that were being watched when they enter the pits. Communicator should set
up number board with any car that is being discussed for mechanical
problems to be ready ahead of time. Non "Priority / Alert" calls should be
held while a black flag or meatball is pending.
- Checkered - Session over, enter pits at next opportunity.
- Safety work
- Basic hand signals - fire, ambulance, wrecker, oil, flat tow, tilt bed,
help, point, driver O.K. - must know!
- More advanced - numbers, colors, corner of car, time left, session
started & ended, broken, flat, hood open, flap, drag, jaws of life, EMT,
etc.
- Always wear gloves - cars sharp & hot!
- Use of rope for pulling formula cars - demonstrate it.
- Always take an extinguisher, and why! Go over use of bottle.
- Get point for track crossing, demonstrate signal. Show how it can be
used to point a car on the track. Stress spending minimum time on track
itself along with using any existing protection along the way.
- Handle - fire first, upwind if possible, from where it can be fought,
always. Don't open the hood and add oxygen. Call for fire truck when needed.
- Driver condition second - get ambulance if needed. Keep car between you
and track as a shield, other way makes you meat in the sandwich!
- Move car to a safe location. If not moveable, signal for a wrecker. Get
it now if not in a safe location.
- Give driver about 1 minute to restart car, then leave it there. Get
driver out. Have him use kill switch. Make sure car is in gear. Remember
difference between kill switch and onboard fire system. On some cars they
are on the same button!
- A flat tow can be used if car has steering, brakes & all tires O.K.
Otherwise get a wrecker. Tiltbed for car with fenders & 1 side broken,
or any car with large fluid leak, but almost never can be used on hot track
since they block it!
- Get a point & return to station with driver. If session almost over,
stay across track in a safe location.
- Keep driver standing, feed water if needed. Check for heat problems that
sneak up. Rest the safety worker if needed. Keep the helmet with the driver,
it has his medical information.
- Return to incident with extinguisher when flat tow or wrecker arrives.
Put driver in car for flat tow with lap belt, helmet & glove. Check car
for tow hook in front for GTs, ITs, production and sportsracers.
- At end of day, go over with novice how they did, give encouragement,
recommend items they should bring, how to get a flag manual, etc.

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